Ink TanK Mobile Application

An App for Tattoo Lovers BY Tattoo Lovers

My Design Process from Inception through Current Version

As the sole designer on this project my areas of experience were: 
Research
Information Architecture
Wireframing
Prototyping
Interaction and Visual Design

High Level Goals

1.  To design an application that takes the pain out of planning, researching and booking tattoos.
2.  To be as easy and desirable to use for a tattoo newbie as it is for a tattoo junkie.
3.  To be an excellent platform for artists and studios to promote themselves, their business and their talent.
4. To minimize or completely eliminate the regret that some tattoo customers feel after they get a tattoo that isn't exactly what they were dreaming of.

Uncovering Tattoo Customer Pain Points

I started this design project by gathering information to inform my design. Step 1 was to collect and analyze results from a survey created with Google Surveys and administered to people who had at least 1 tattoo already and the intention of getting more in the relative near future. My goal was to replicate the best parts of the experience of getting a tattoo in a digital platform and to help alleviate the worst parts. I also conducted in person and remote user interviews to figure out what makes a user: 

1.  Get a tattoo in the first place.
2.  Choose the artist and studio they end up going with.
3.  Whether or not they were satisfied with their choices and experiences.
4.  What they think could have been better about the process.
5.  What, if any, concerns they have with going through the process again.

Observations

Out of the respondents surveyed and people interviewed:

100 %  are planning on getting their next tattoo within the next 6 months or less!!

50% said the reason they haven't gotten their next tattoo yet is because they don't have the time and 40% don't know what they want yet.

75% researched their tattoo art online with search engines such as google!!

Almost 90% chose their tattoo artist based solely on personal recommendations.

75% of tattoo customers have tattoos by multiple artists!!

There was a split (50/50) on what they found to be the most important considerations when searching for a new artist: Artist cleanliness and an extensive portfolio of previous work to view.

75% thought that an augmented reality feature allowing them to "try on" tattoos before actually getting them was a desirable feature.

Insights

People want more tattoos AND they want them soon! There is a fairly even split cited as to the reason why they haven't gotten them yet as being "they don't feel like they have the time" and "they need inspiration".

People are using technology to research tattoo art but they are NOT using technology to find their next artist!

People do not seem to be loyal to just one artist for their work, research showed quite the opposite!

The biggest hurdle to a digital tattoo booking platform is likely to be getting around people's preference to use personal recommendations to find their next artist. 

Competitive Analysis

Now that I know who my users will be and what they want as well as what they need, its time to find out who is out there and how I can do it better! I researched the competitor apps online, on social media, on multiple devices, investor information  and in the news to get a big picture idea about who they are and what they are doing.

The two major Tattoo Applications already out there are: 
The SWOT (Strengths, Weaknesses, Opportunities, Threats) Profile for InkHunter and TattooDo: 

Bottom Line is that there is significant room in the market for a better tattoo app than is currently available. While TattooDo holds the lion's share of the tattoo digital market currently, they focus too heavily on being a social media outlet and it creates a considerably more cluttered user interface and experience. InkHunter has the AR feature which is great but they don't have the booking platform meaning it is not an all in one solution for busy, overwhelmed tattoo seekers. Neither one is the solution potential users want and need!

User Personas

While I created more than two personas for this project I am going to focus here on the main two, Caroline and Phillip. ( Personas inspired by Yaroslav Zubko. )


Customer Journey Map

Now we know who we are designing for. That means it is time to figure out the business goals and desired outcomes for Caroline, Phillip and our Artist/Studios.

Task Analysis and User Flows

I created many Task Analysis and User Flows for this project. As an example I am focusing on one core component of the app, searching artists and studios, and demonstrating how my persona Phillip might use this feature.

Information Architecture

Card Sorting

Now that I have a solid idea what this app needs to do, its time to build it! Step 1, Create a site map. Step 2, gather some feedback from potential users on what their expectations are for the app layout. I created an open card sort aimed at defining grouping for the main pages in the app using a digital card sort by Optimal Workshop
Step 3, analyze results so that I can refine my site map for better usability.
Wireframing

Low Fidelity to Mid Fidelity

Now That I have a clear idea about the screens I needed to design I was finally ready to begin wireframing. I started with low fidelity wireframes drawn by hand and continued to sort and organize them to further develop the architecture of Ink Tank. When I felt confident with what I had I designed mid fidelity wireframes using Balsamiq software.

High Fidelity Clickable Prototype

After I finished refinements in the mid fi wireframes and checked them against my persona's needs and user flows it was time to convert them into a high fidelity clickable prototype. I designed the high fidelity screens using Sketch software, and then built and began user testing with InVision prototyping. 

User testing the Prototype 

I performed multiple rounds of moderated in-person and remote prototype testing to look for pain points within my design. The people recruited were required to have at least one tattoo already and the desire to get another in order to be eligible for my research. I recruited participants by email for the remote tests and performed a few "guerrilla" style tests at a local coffee shop in order to make sure I had enough data for refinements. Remote tests were conducted with Skype and screen capture software while the in person tests were conducted on my iPhone using inVision and the built in screen recording feature. I also asked a follow up SEQ (single ease question: 1-7 point scale) after each test to better gauge user satisfaction. 

I got strong usability and satisfaction metrics back but I also could clearly see where some issues may be in the design. 

1.  The message page design was creating confusion and hesitation for some participants.
2.  The search layout for finding art/artists was taking too much clicking around, all of the confused participants were able to self correct but I still felt I could improve usability there.
3.  The "nearby" search feature wasn't as obvious as I expected it to be for a few participants.
4.  The messaging artist feature was not considered attractive although it was understood well enough.

Based on results and feedback some of the major refinements my app needed were a complete redesign of the home screen experience and the Nearby Studios Map page. I combined what used to be a separate home screen and main search page into a new home screen that integrated the search features. I changed the wording of the Nearby feature to "Studios Near me" for clarity and changed it visually to fit more consistently with the rest of the app's design and style. I also made design changes to the artist contact and booking feature although those changes were only cosmetic in nature.

I began making refinements to my design and prototype to improve usability and desirability for Ink Tank. I also ran an A/B preference test on Usability Hub to help me decide what direction my UI should be aiming for.

Respondents overwhelmingly preferred the Photo Login page versus the blue background page.

Refining my Design

With a visual design direction and a refined protoype I began updating my prototype into a true mockup. Then it was time for another round of prototype testing to help make sure I got the changes right and get some user feedback on the UI of Ink Tank. Testing results and user feedback led to various cosmetic refinements. Design collaboration with other designers that I invited to test my prototype and critique it led to even more refinements. But I wasn't done yet! An accessibility audit to make sure I was hitting AAA benchmarks and contrast/colorblindness testing using the Stark plugin for Sketch led to.... yep, refinements. But I finally had a proper mockup and prototype of Ink Tank.

The InVision Prototype (Current Version)

Check Out Ink Tank!! Just click the link!

What did I learn?

First of all, it takes a virtual army to make a user centered mobile application. All those test and survey participants!

The value of the tests, surveys and results can not be understated.

You are never really done, even now I could keep going and improving my design. (Bring on the coffee!)

I ABSOLUTELY cannot wait for the next one!! My brain is already overflowing with new ideas and all I need is an Artboard!

Please contact me at  crystafac@gmail.com  if you want see more of my work on Ink Tank or have any questions or feedback.

 
Ink Tank
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Ink Tank

UX Design Ink Tank Mobile Application

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